ATI KV SPECTRE SL MOBILE 17W Driver
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ATI KV SPECTRE SL MOBILE 17W Driver
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External Reports VirusTotal. All Details: Filename Supremacy. Visualization Input File PortEx. ProductName Supremacy ProductVersion 2.
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Classification TrID Click an analysed process below to view more details. Contacted Hosts No relevant hosts were contacted. ET rules applied using Suricata. Download All Memory Strings B. This program cannot be run in DOS mode.
ColorBuffer Number of bytes read from the color buffer. ColorBuffer Number of bytes written to the color buffer. ColorBuffer Percentage of pixels written to the color buffer using a half-rate or quarter-rate format.
25-Apr-1916 › Page 18
ComputeShader ALU vector packing efficiency. Values below 70 percent indicate that ALU dependency chains may be preventing full utilization of the processor.
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ComputeShader Average number of fetch instructions executed in compute shader per execution. Affected by flow control.
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ComputeShader The average Fetch instructions from the local ATI KV SPECTRE SL MOBILE 17W executed per thread affected by flow control. ComputeShader The average number of scalar ALU instructions executed per work-item affected by flow control. ComputeShader The average number of scalar fetch instructions from the video memory executed per work-item affected by flow control. ComputeShader The average number of vector ALU instructions executed per work-item affected by flow control.
ComputeShader The average number of vector fetch instructions from the video memory executed per work-item affected by flow control. ComputeShader The average number of vector write instructions to the video memory executed per work-item affected by flow control. ComputeShader The average number of write instructions executed in compute shader per execution.
ComputeShader The average Write instructions to the local memory executed per thread affected by flow control. ComputeShader The number of CS threads processed by the hardware.
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A lower number can mean either more thread divergence in a wave or that the work-group size is not a multiple of Value range: ComputeShader The percentage of bytes read and written through the FastPath or CompletePath compared to the total number of bytes transferred over the bus. To increase the path utilization, remove atomics and non bit types.
ComputeShader ATI KV SPECTRE SL MOBILE 17W percentage of fetch, write, atomic, and other instructions that hit the data cache.
ComputeShader The percentage of fetches from the global memory that hit the texture cache. If there are LDS bank conflicts, reduce them. Otherwise, try reducing the number of LDS accesses if possible.
The result includes the stall time MemUnitStalled. This is measured with all extra fetches and writes and any cache or memory effects taken into account. Try reducing the number or size of fetches and writes if possible.
This can be tuned appropriately to match the target hardware. When there are no texture instructions, it shows the number of ALU instructions.